Shadowrun
World of Shadows: A Shadowrun Anthology
The Sixth World is a dangerous place, with deadly hazards lurking around every corner. Everywhere shadowrunners go, from the top of the world to the deepest, darkest Sprawl neighborhood, someone’s always looking to make their rep by taking you down.
World of Shadows is the second anthology of original Shadowrun short stories, each one showcasing some of the most far-flung, treacherous locations around the world. From a scientific mission gone wrong in the snowy wilds of Russia to an AR nightclub in Morocco sheltering runners on the lam to a recovering runner drawn into a deadly web of intrigue in the darkest alleys of Hong Kong, these eighteen original short stories explore exotic settings far off the beaten path.
Look for Sweating Bullets, by Chris A. Jackson
Drawing Destiny: A Sixth World Tarot Anthology
The Tarot, a powerful divination artifact, has appeared in the Sixth World. It works its will on anyone who finds one of its mystical cards, from runners surviving on the street to corp executives battling in the boardroom. And not just people’s lives will be changed, for the Awakened Tarot deck is more than just a formidable magic item, it has an agenda all its own, and will use those it comes in contact with to set its plans in motion…
Drawing Destiny is the latest original Shadowrun anthology, featuring twenty-three original stories that reveal how the Awakened Tarot will impact the Sixth World for better, and sometimes, for much worse…
Look for Dia de los Muertos, by Chris A. Jackson
Crocodile Tears: A Shadowrun Novella
Everything’s Irie in the Caribbean. What could be better than a week of sun, fun, and parties at the bi-annual Caribbean League political conference in Havana, with every shadowrunner, pirate, and low-life in attendance looking for work? What could possibly go wrong?
And when the Rastafarian troll shaman T’ing and his crew are approached by an official from Haiti to investigate rumors involving their old enemies, the dark voodoo Kofo cult, it looks like an opportunity for payback and profit combined.
Digging deeper, however, T’ing and his runners discover a genocidal plot that threatens the entire region, possibly even resulting in an all-out shooting war between several major Sixth World players. There’s nothing to do but round up all their badass runner contacts, light up a spliff, and kick some ass. But this run will take them under the sea to a top-secret covert lab where Kofo cultists are hiding a weapon that could change the face of the entire Caribbean..and only T’ing and his hard-partying—and even harder-charging—crew stand in their way…
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